0.6.1a Hotfix


Just a quick hotfix this time around. I didn't get to remedying all issues reported, but I hope this will be enough for now. A few large-scale changes within the engine have occurred, which makes things a little unstable, to say the least. I mostly wanted to get this out there to fix the issues people have been having with certain dungeons inhibiting their progress. I might do one more of these hotfixes before resuming work on the next version, just to make sure everything is working smoothly. We shall see!


CHANGELOG:

  • Fixed a mouse input issue with wielding items in hands.
  • Wielding a two-handed weapon in a weak arm without a free hand conveys an accuracy and attack speed penalty.
    • A log message is displayed to warn the player of this.
  • Upon missing, the log displays the weapon used during the attack.
  • Better multi-limb attacking logic.
  • Reorganized entity/stats/inventory/body code.
  • Segmented out some combat code from entity logic.
  • Saying "No" to the save and quit dialogue now properly closes the window and resumes the game.
  • Fixed prison/workshop levels being out of order.
  • Added the "abilities" console command to list all abilities with their IDs for you cheaters out there.
  • Fixed an issue with some enemies not knowing about their hands, throwing an error and crashing the game on saving.
  • Enemies won't throw an error when trying to use a directional ability.
  • The weapon ID of the Crystal Golem is now set correctly.
  • Isazna's following was bugged out. She meets you at the hideout instead.

Files

Windows 64 (Stable) 38 MB
Version 14 32 days ago
Windows 32 (Stable) 36 MB
Version 13 32 days ago
Mac (Stable) 59 MB
Version 13 32 days ago
Linux (Stable) 83 MB
Version 13 32 days ago
All (Experimental Pre-Release) 218 MB
Version 19 32 days ago

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